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Wednesday, July 24, 2013

Tweaks

Total Programming Time: 20 hours.

Today's attention was paid to making tweaks to the way the game is laid out.
Each of the models received an increased Z value, and a slight adjustment to the angle of the main actor camera to give the feeling of more depth.  To further emphasize the depth, and the feeling of flying through space changes were made to the parallax layers within the game.  The nebula's and stars were slowed down, layered, and the star layer was duplicated in a different position and set to a different speed.  The nebula layer was placed closer to the camera than the actors in the scene to attempt to emphasize the feeling that space is indeed vast.

The scene was expanded from one camera to three.  One camera handles the actors and effects, another camera the background, and a third has been put into place for the HUD (Heads Up Display).

Several other tweaks were made along the way to scripts to allow the different interactions to function properly with the new scene scaling.


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