Today I worked on placing the different types of particles that I felt were required. The ships received explosions when they get destroyed to go along with the explosion sounds. When a ship takes fire, a particle effect is generated showing the laser glancing off the ship. The thrusters on the enemy ships were cleaned up to eliminate a gap between the ship and the effect.
I further added rotations to the player model when the ship moves up the screen or down the screen. The rotations make the ship appear to work in a more natural manner.
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