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Friday, July 26, 2013

Particles and Polish

Total Programming Time: 32 hours.

Today I worked on placing the different types of particles that I felt were required.  The ships received explosions when they get destroyed to go along with the explosion sounds.  When a ship takes fire, a particle effect is generated showing the laser glancing off the ship.  The thrusters on the enemy ships were cleaned up to eliminate a gap between the ship and the effect.

I further added rotations to the player model when the ship moves up the screen or down the screen. The rotations make the ship appear to work in a more natural manner.


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