Over the course of the week, I was able to successfully produce a fully working minimalist mini 2D platformer called Candy Run Saga.
Tuesday, February 11, 2014
Candy Run Saga
Last week I participated in the CandyJam game jam. The reason behind this game jam was to keep King from successfully gaining a registered trademark on "Candy" and "Saga" as independent words. King's ability to successfully gain trademark of these words would prevent anyone from creating a game and using either of the words independently in the title. The implications of this would be that other developers would have their creativity, and ability to produce games dampened.
Over the course of the week, I was able to successfully produce a fully working minimalist mini 2D platformer called Candy Run Saga.
Over the course of the week, I was able to successfully produce a fully working minimalist mini 2D platformer called Candy Run Saga.
Wednesday, January 1, 2014
Space Rocks
This is one of the first games that I created for a school project.
A remake of the classic "Astroids", that aims to change the way people attempt to play the game.
Most people have a tendency to spin in a circle and move very little when they play Astroids. Space rocks forces the player to move, and requires the player pick up orbs left by the rocks getting destroyed.
A remake of the classic "Astroids", that aims to change the way people attempt to play the game.
Most people have a tendency to spin in a circle and move very little when they play Astroids. Space rocks forces the player to move, and requires the player pick up orbs left by the rocks getting destroyed.
Monday, August 12, 2013
Evaluation of Scope
There hasn't been much activity here for the past couple of weeks. I have been pausing to evaluate the scope of the project and determined that instead of rushing out a game for the sake of finishing, this product will be developed into a complete game. The scope of Sector 12 has increased exponentially the last couple of weeks, and as such I am working to provide a high quality title upon the completion of this project.
See you next blog post. :)
Currently I am working with a close friend of mine to develop a complete storyboard for the game. The Development of story line, dialog, and additional ways of interacting with the game will complete the game experience. More will be posted as development is made, but frankly some of the work currently being done is not interesting, and much of it we do not want to give away.
See you next blog post. :)
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